PLAY65
ARTICLES (İngilizce / English)
How to Play Backgammon?
Backgammon Objective
The objective of backgammon is to bring all your checkers, white
or black, into your own home board so that you can begin to remove
them from the board (the bear-off game phase). The winner of the
game is the first player to bear off all of his checkers.
Starting to play
To start a game of backgammon, each player throws a single die and
the player that rolls the highest number plays first. If equal numbers
come up, then both players keep rolling their die until they roll
distinct numbers.
Commonly, the first player uses the joint numbers on the already-thrown
dice to start, although this rule is not harshly followed today.
After the initial turn, the players alternate turns and roll two
dice each time.
In some matches, the winner of the last game plays first in the
next backgammon game, although this rule is not always put into
effect.
Moving the Checkers
The roll of the dice indicates how many points, or pips (a unit
of distance on a backgammon board) the player is to move his checkers.
Backgammon checkers can by no means move backwards, they only move
forward towards their own home boards, meaning the white and black
pieces are always moving in opposite directions around the backgammon
board, one player moving his checkers clockwise while the other
counter-clockwise.
There are few rules when considering the movement of checkers:
" The numbers on the two dice represent separate moves. For
instance, if a player rolls 4 and 2, he may move one checker four
spaces to an open point and another checker two spaces to an open
point, or he may move a single checker a total of six spaces to
an open point.
" A checker can be moved to any point that is vacant, to one
that is occupied by your own checkers or to a point that has no
more then one of your opponent's checkers on it. In other words,
two or more checkers that are occupied by your opponent are considered
a block for you.
" If you roll the dice and the same number comes up (a double),
you can move the pieces twice as many times. For example, with a
role of 2-2, you may move 2 points 4 times in any given combination
(one piece 8 points, two pieces 4 points each, one piece 6 points
and the other 2, two pieces 2 points and a third piece of 4 points,
four pieces 2 points each ). Usually, the more doubles a player
rolls, the greater his chances of winning the game.
Hitting a blot
A single checker on a point is known as a blot and may be attacked
by the opponent. Checkers of different colors may not inhabit the
same point. Thus, a blot is removed by landing on it with one of
the opponent pieces, which is also named a hit. The blot is taken
off the board and moved to the bar, and stays out of play until
the checker is entered in your opponent's inner board. You can re-enter
your checker from the bar only if one of the numbers appear on the
rolled dice match a point which is not occupied by two or more of
your opponent's checkers. If none of the points is open, the player
loses his roll. If a player is capable of entering several but not
all of his checkers, he is obliged to enter as many as he can and
then give up the rest of his turn.
Doubling cube
the doubling cube is a dice with the numbers 2, 4, 8, 16, 32 and
64 written on it which is used for raising the stakes at backgammon
matches and tournaments.
Using the doubling cube can be done at any stage of the game:
A player who feels he has an advantage on his opponent may suggest
doubling the stakes. He may do this when it is his turn and he has
not yet rolled the dice. To double, the player simply places the
doubling cube with the numbers 2 facing up. The opponent may refuse
the offer by resigning (and thus losing the game) or may accept
it.
The opponent who accepts the offer is now the owner of the doubling
cube, meaning he's the only one who can double the stakes again
(this time by placing the doubling cube with the number 4 facing
up).
Bearing off
Bearing off is the final stage of a backgammon game - removing your
pieces from the home board. In order to start this action all of
your 15 checkers should be in the home board. The same as with normal
moves, you bear off according to the roll of the dice, always from
the highest occupied point in your home table. During the bear off
process there might be a situation when there is no checker on the
point indicated by the roll. In this situation the player must make
a legal move by using a checker on a higher point. If there aren't
any checkers on higher points, the player is allowed to remove a
checker from his highest occupied point. However, you have no obligation
of bearing off if you have another legal move to make.
Winning the Game of Backgammon
The winner of the game is the first player to bear off all of his
checkers. If your rival has not been able to bear off neither of
his checkers you score a gammon, a double victory, which counts
twice a normal win. Triple victory or a backgammon, counts three
times a normal win and is scored when your opponent hasn't succeeded
in bearing off any of his checkers and still has checkers on the
bar or in the winner's home board.
For more information visit GNU
rules for match play.
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